![]() Not really going anywhere with this, maybe just wondering if anyone else has had a similar experience. I see almost no difference in framerate and gameplay between DX11 and DX12. As far as I understand, fence (ID3D12Fence) is no more than a UINT64 (unsigned long long) value used as counter. Active Memory the game tends to use about 3GB active for both DX11 and DX12, VT1 used a little over 2GB. These are Committed Memory usage, and not Active Memory. The original interview with Kozak comes by way of, a Japanese-language gaming site. By comparison, Vermintide 1 uses about 3GB. The AMD Radeon VII has already certified for use with DirectML, the graphics extension for DX12. Overall the experience between these two were very similar and looking at the cpu and gpu usage graphs reveals that while the cpu usage was overall higher, there appear to be a couple of times where the cpu spiked less though the gpu usage remained about as flat as the 6 core 12 thread cpu and gameplay remained similar between all three of the. Vermintide 2 on average uses around 7.5 GB of Committed Memory during gameplay with DX12. Dx12 works fine with other titles I've played, just not this one. Meanwhile, on Dx11 it only uses between 4 and 5gb and my game runs like a top. API - Functions with suffix d (GL) Shaders No scatter writing Support within shaders cg,HLSL : double,double2,double3,double4 GLSL : double,dvec2,dvec3,dvec4 Effective gather reading from textures No FP64 texture support Use of other buffers with FP64 support Vertexbuffer. So I've been watching my Committed Memory usage for the past couple weeks. Dx12 high GPU memory usage Discussion Is Dx12 in Battlefront 2 supposed to use so much VRAM It's using all 10gb of mine, which is causing me to be memory bottlenecked. No one is going to write code that is 32x slower on Turing cards just because a single Vega card is only 4x slower. I also run with page-file disabled on my boot SSD to reduce writes to it, but do let it use 3GB on my HDD. The reason to use FP64 is if you need 15 digits of accuracy instead of 7. Between various programs, surprisingly easy to max out 16GB while gaming and leaving a browser open. The latter issue mentions: deck.gl offers two. I eventually narrowed this down to Committed Memory hitting 100% and the games just crashing if that happens. I've run into the 'wobbling/jiggling' phenomenon observed at 906 and 647 at around zoom level 14+. Most notably in Just Cause 3, but Vermintide 2 definitely caused it as well. So, when I finally got my new GPU, and started playing some games with DirectX12 because I had support for it, I started to notice some of my games crashing to desktop randomly.
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